Tuesday, June 10, 2008
Ruining Children's Books/Origin Stories
I actually became somewhat excited about this, even though I feel a certain apprehension of translating a beautifully drawn children's book to CG. But honestly, this is probably one of the less stylized children's books, and thus is less dependent on being hand-drawn for its feel.
What absolutely enraged me, though, was that they plan to explain the origins of Chewandswallow's weather. I think Patton Oswalt put it best:
"I DON'T GIVE A SHIT WHERE THE STUFF I LOVE COMES FROM! I JUST LOVE THE STUFF I LOVE!"
Why the hell would they ruin a perfectly quirky and magical story with something like an explanation? Isn't what makes books like this so memorable the fact that it's so matter-of-fact about the situation, and it lets the kids escape to a world that is at once familiar to their own, yet completely alien from it? The book never asked kids to become the wet blanket in their first-grade class and ask "But teacher, how is such a town possible? Ground beef and soup don't occur naturally." Creating an origin story would just ruin this perfect fantasy because providing an explanation for the town would indicate that something had to make it that way, instead of the much more fun idea that that's just how things always were.
Come to think of it, why are producers/writers so enthralled with origin stories? As far as movies go, the only origin stories I've seen that I liked significantly and actually added something to the character/story were Batman Begins, Iron Man, and Indiana Jones and the Last Crusade. And even in those cases, one had ninjas, one had Robert Downey Jr., and one had a kickass chase scene and beautiful scenery. Well, what actually made the former two stories good , particularly in the realm of superhero origins, is that they were the rare self-made superheroes. Unlike most of Stan Lee's lazy "something radioactive happened" or "born that way" origins, in these cases character development --> superpowers instead of superpowers --> character development. Most of the time, again particularly in comic book movies, an origin story is a writer's easy way to fill 40 minutes without having to worry about a plot yet.
The fact is most of the time, not only do we not care how someone or something was created or became they way they are in the present, but often the presentation of an origin actually ruins the already established story *cough*starwarsprequels*cough*. Most filmmakers today seem to have forgotten that people like a little mystery, because they to fill in the blanks themselves. Darth Vader and Boba Fett were way cooler before I was spoon-fed the whole story about how they were kids with single parents (for a lack of a better word for the relationship between Jango and Boba Fett). That one shot in Empire Strikes Back when you saw the back of Vader's gross pink head, and then at the end of Return of the Jedi when you saw his gross pink face, were awesome because they pushed the question about what horrible event led to his condition. People were able to use their *gasp!* imaginations to answer it. More importantly, before Episode III spelled it out for us in the form of "He had a fight with Obi-Wan and he fell in some lava and caught on fire", it was easier to accept this condition as metaphorical; a visualization of how the Dark Side had corrupted him, and probably a thousand other metaphors depending on who you ask.
Fiction, particularly fantastic stories like surreal children's books, fantasy in its varying forms, and science fiction, is so great because the best of its storytellers are able to create a world that you can become immersed in and begin to believe in, with characters that you can feel like they exist on some other plane, and can imagine interacting with the world they live in.
The best worlds and characters in fiction already feel like they have lived a life/existence before the story began; you don't need to make up the whole life.
Say you have a black box with a bunch of white gaps in a checkerboard-like pattern. Now fill in all of the white with black. What's more interesting, the black-and-white block with the gaps, or the solid black box, with all of the gaps filled in?
Saturday, June 7, 2008
Brad Bird/Big Lebowski
This occurred to me shortly after seeing Ratatouille for the second or third time, within the week-long period of seeing it four times in total, and a week after watching The Incredibles three times within a week. I feel like in many ways, Brad Bird is the Steven Spielberg of animated films, and in a broader sense American film today, especially if you consider Spielberg's earlier films. This idea struck me initially because of their shared talent for creating films that are both artistically viable without compromising commercial viability, and vice versa. However, after pondering this for a little longer, I realized that they shared other qualities.
Both showed a talent and passion for their medium from an early age, Spielberg with his little alien film that ended up being his very first film to make a profit, and Bird with his 3-year labor of animation that he sent to Disney and resulted in an apprenticeship with none other than Milt Kahl.
Both got a start in TV, Spielberg most famously for his TV movies like Duel, and Bird for his involvement in The Simpsons.
Hell, even The Iron Giant has a similar story to E.T. I'm sure there are more similarities than I've listed off the top of my head, but really what it comes down to is their pure and unbreakable passion for their genre.
The Big Lebowski
I don't know exactly how this occurred to me, but soon after watching The Incredibles and Ratatouille, the two Pixar films with probably the most human characters, I realized that The Big Lebowski has all the qualities of a great animated film. There's little denying that the characters are basically well-developed caricatures. The plot and dialogue are hilarious and absurd, and the visuals have a precision that is seldom matched by anyone besides the Coen Brothers themselves. Even though the hilarious dream sequence is probably the clearest argument for this, what really convinced me was imagining the "World of Pain" scene as if it was played by characters modelled and animated the way I would imagine Pixar would do it. Try, if you can, to imagine any scene from The Big Lebowski as if the movie was a really fucked up Pixar film, and it just works.
What this really got me thinking about, though, is the idea of choosing whether or not to make a movie animated. The thing about the Big Lebowski feeling like an animated film is that because it's live action, the ridiculous situations and caricaturistic characters make everything that much funnier and more ridiculous. However, by that logic, you might think that any animated film would be richer or whatever by going to live action. I think what should really be considered during this hypothetical choice is not how you want to present the characters and situations, but how you want to present the world you're creating. If you want the more improbable/impossible aspects of your film to blend in with the world of your movie, then that's what makes (well one thing) a successful animated movie.
If I go any longer, I'm going to veer off into a rant about CGI in live-action movies, so I'm going to stop here.
Wednesday, May 28, 2008
Still Pictures!
Camp Storyboard/Animatic is up!
Notes:
1. When I was creating the fire circle, I basically fell in love with Mopey Camper (on the far left). I'm seriously considering putting him in the place of Happy Camper on the far right, since he's more interesting, and there would probably be a more interesting emotional change.
2. I will make the archery target more three-dimensional for the real thing, as you can see, there are many parts of this where I was kind of rushing.
3. I totally messed up the perspective in the pool shot. It looks like a vast Olympic-size pool instead of a camp swimming pool, and the lifeguard, and more importantly the lifesaver, are too small.
4. I will probably add someone (Ropes staff) onto the platform in the tree.
5. Okay, the kid falling behind in the Run and Scream shot looks like a retard.
6. I don't know why I put space between the initial four kids in the Nature shot, since the whole point is that they crowd around.
7. Yes, there will be an ending, but this is almost the whole thing anyway.
I'm deciding between animating from beginning to end or in order of ostensive (sic?) difficulty. Either way, I need to start... tonight.
Monday, May 19, 2008
Camp Storyboard Update
That wasn't the problem. Once I started drawing, I realized that if I wanted to have two separate logs (as in logs to sit on) of kids at opposing angles, I had to figure out how to compose this whole scene so none of them are so far from the fire that their sticks bear a closer resemblance to fishing poles than roasting sticks, as well as make it so the marshmallow sticks and stick-figure limbs of the characters don't end up overlapping into a complex and confusing network of lines. I finally came up with a composition that more or less works, and now it's just a bitch to draw over and over again. How the fuck did I think I could make the fire circle the entire short?
Anyway, though I will definitely not be finishing the boards tonight, I'm really hoping tomorrow I won't be too burnt out from work to do the rest, scan them, and make a Quicktime movie. Or... at least scan them. I also still have to figure out how to bring this to an end. I have an ending, but I haven't figured out how I'm getting there.
Thursday, May 15, 2008
Camp Animation Update
I should also point out at this point that I've made some changes to my idea. I was really sold on the fire idea, but seeing this short thing by Bill Plympton gave me an idea that, while it may be more... done than the fire thing, it flows way better and doesn't seem as forced. The fire is now more of a frame for the body animation, which is a kind of metamorphosis/match cut flow of camp activities. This will make more sense in the animatic.
Saturday, May 10, 2008
On Voices
Now I knew for a while that a studio offered to finance/distribute a feature-length version of the movie, but what was news to me was that they're going to use voices.
I'd been a bit confused/conflicted for a while on the subject of dialogue in films, particularly animation. One of the things I love about the medium is that it lends itself so well to communicating ideas visually. Live-action filmmakers only have so much control over the non-actor elements of their film, and real people can only go so far in physical acting, so in the age of "talkies", dialogue-less films are often placed in the realm of quirky comedies like Mr. Bean and... not much else, maybe some student shorts. Animation is, meanwhile, almost expected to lack words. Animators construct their own reality, so they can make anything the way they need to in order to communicate something. Characters are virtually limitless as far as physical acting, and because lip-syncing is such a pain in the ass, it's fairly common to see silent animated characters.
So what I'd been conflicted about is that I was under the impression that our society/viewership had become largely visually oriented. Doesn't the lowest common denominator prefer to see a bunch of guns, monsters, and tits than sit through 90 minutes of talking? These are obviously extremely... extreme examples I pose, but the point is that it confused me that the masses would beg "Stop the action! Talk about things!".
This isn't to say I have some sort of personal vendetta against dialogue. It's my favorite part of writing, because oftentimes it's the best way to make a character who they are. And of course, there are obviously plenty of animated movies where dialogue genuinely adds a new dimension to the film. It's the necessity of dialogue that I take issue with. The Coen brothers have written some of the most brilliant dialogue I've ever heard on film, yet they knew how to stop when No Country for Old Men came around, and let the film speak for itself.
Which, really, is what I realized. The populous wants voices in their animated movies because we need everything spoon-fed to us. If a plot point or communication to another character can't easily be conveyed using gestures or expressions, they damn well better straight-up tell us lest we resort to thinking and constructing our own interpretations. So even if it's a beautiful movie whose plot is driven by something as subtle as a Tyrannosaurus Goddamned Rex (The Land Before Time was on my mind throughout writing this, which didn't have the kiddy voices until Michael Eisner said so), or a surreal, suspenseful CG thriller (9), we apparently can't be trusted to understand a movie unless a celebrity's voice outright tells us what's going on.
But at any rate, I can't complain that 9 is becoming a feature. Sure, it will have celebrity voices, but I would hardly consider Elijah Wood, Martin Landau, or Crispin Glover to be among the Pixar/Dreamworks crowd. If my previous post is any indication, it just makes me happy enough to think that if a relatively mature and surreal animated feature like this becomes popular enough, it can open the doors for a load of other animation that doesn't fit the Disney mold, not to mention independent animation period.
I have no doubt in my mind that WALL-E will one of, if not the best, movies I see this year. Pixar is one of the few things that truly gives me hope about the state of the industry, but if that damned little cute-bot beats 9 for Best Animated Feature, I will break things.

















































